|
Chapter Four The essence of an Interactive fiction |
||||
|
Time Location
The story's time location means defining the historical period of the game: Past, present, or future. This is a critical issue in the process of the design, because it draws the wide lines for details design, as much as influences characters design, The plot, and the quest. If you are talking about the medieval time, you can't assume that the cast (characters) should include aliens, or that the quest is to save the earth from the UFO attack, and you can't arm your hero with a laser gun. There are some exceptions of course, but one should basically make a good storyboard to convince the player that this era mixture is justifiable (no one is buying that "Aliens built the pyramids" theory anymore). Designing the character's customs usually indicates time location in theatre and cinema, so does props (and general scene) design. Time indication (or visualization) has its own traditions and ways (that might be considered clichés in some cases). The best examples are Judge dread and fifth element as examples of futuristic worlds in costume and props design (the flying cars in 5th element and the costume design in Judge dread). Some movies start with a phrase on the screen saying: "Chicago 1998". Some other films might locate the movie period by referring to a famous incident that happened at the same year (Vietnam war, man walking on the moon,..). Some directors express time location by choosing the filming location close a place that has its own time significant (007:The world is not enough, scene near the millennium dome in Greenwich-London, indicated that the events are certainly taking place after 1999, since the dome was already constructed). Or they might just leave the specific time location to the spectator's imagination, if it wasn't a critical issue. So a contemporary Chicago is enough, and a medieval England with its old castles and green fields does the job. Story-based, and adventure computer games are mostly time related if we are talking about adding some sense of reality and immersion.
|
||||
|
[Time location] - [Time] - [The Genre] - [The plot] - [The quest] - [Characters] - [Point of view]
|