New Narrative and Computer games

A study in the basics of constructing interactive fictions

By

Omar Al-Faleh


 

This thesis was submitted in partial fulfillment of the requirements for the degree of

masters of Science in Virtual Environments. From University of London

1999-2000

 

Abstract
Chapter 1:
1.1 Introduction
1.2 Historical Overview

Chapter 2:

Narrative and Computer Implementations

2.1 Narrative
2.2 New Narrative
2.3 Computer Games as New Narrative Medium

Chapter 3:

From the Big screen to the LCD screen

3.1 Story World and the Screen
3.2 Big Screen to LCD Screen
3.3 Presence and immersion in visual story world
3.4 Crossing the Game/Movie Boundary

Chapter 4:

Essence of Interactive Fiction

4.1 Time Location
4.2 Time
4.3 Genre
4.4 Plot
4.5 Quest
4.6 Characters
4.7 Point of View (POV)

Chapter 5:

Summary

Chapter 6:

Conclusion

Bibliography