New Narrative and Computer games
A study in the basics of constructing interactive fictions
By
This thesis was submitted in partial fulfillment of the requirements for the degree of
masters of Science in Virtual Environments. From University of London
1999-2000
| Abstract | ||
| Chapter 1: | ||
| 1.1 | Introduction | |
| 1.2 | Historical Overview | |
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Chapter 2: Narrative and Computer Implementations |
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| 2.1 | Narrative | |
| 2.2 | New Narrative | |
| 2.3 | Computer Games as New Narrative Medium | |
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Chapter 3: From the Big screen to the LCD screen |
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| 3.1 | Story World and the Screen | |
| 3.2 | Big Screen to LCD Screen | |
| 3.3 | Presence and immersion in visual story world | |
| 3.4 | Crossing the Game/Movie Boundary | |
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Chapter 4: Essence of Interactive Fiction |
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| 4.1 | Time Location | |
| 4.2 | Time | |
| 4.3 | Genre | |
| 4.4 | Plot | |
| 4.5 | Quest | |
| 4.6 | Characters | |
| 4.7 | Point of View (POV) | |
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Chapter 5: |
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Chapter 6: |
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| Bibliography | ||