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Summary |
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Story telling is a complicated profession. Defining the medium and adapting the textual fiction into a visual representation differs from one medium to another. Oral story telling profession depended on the spectator's imaginative construction of the story, where each spectator could construct his own perception of the story world as compared to the visual heritage and set of images stored in his memory. The first visual moving picture story-telling medium was the movie industry, showing a set of images demonstrating a visual construction of this virtual story world, as visualized by the director and the screenwriter. This medium was regarded as passive, since the spectators can only sit and watch the movie when the nature of new physics and science in the 20th century introduced the notion and interactivity and emphasized the user's role. This led the movie industry to search for a new way to address interactivity and immersion, by introducing 3D movies, surround systems, and hydraulic stages. A better way was done through a new industry that started as a small entertainment medium to grow into one of the most creative and ambitious story-telling domains.. This is the Computer games field. Text adaptation into computer games as a story telling medium is a new thing in the gaming industry, for it couldn't be done properly with Hardware and technological limitations. Now, with advances in the computer field, more realistic and immersive games are growing to stand side by side with the other story telling mediums like movies and theatre. For the power of good visual representation, and the interactivity provided with new processing powers moved computer games into a wider area of attention. It is not strictly targeted into teenagers and youth anymore, as well as it is being studied properly as a new media phenomenon. Turning a story into a movie is properly studied along time. Several well-known philosophers and researches already looked into it. While turning a story into a computer game requires breaking the story into its dramatic components and analysing its basis of their synthetic construction and representation, taking the interactive factor into consideration. Should this area of research reach the public interest like its successors, computer games and movies will merge into one type of entertainment, and a visual story telling medium, making use of the big advances in computer researches, and new concepts introduced by the 21st century spirit will evolve; as a fully interactive movie, where the spectators are not passive individuals anymore. They will become part of the story and interact with the story world and virtual environment they are enveloped in.
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[Conclusion] - [Table of Contents] - [References]
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